2017 global games market report pdf

2017 global games market report pdf
Gaming revenue of leading public companies worldwide from 2014 to 2017 (in billion U.S. dollars) Game revenues of global companies 2014-2017 North American market leaders The most important statistics
A combination of forces, including shifts in the global economy, game-changing innovation, geo- political turmoil, natural disasters, pandemics, and rising consumer demands reshaped the travel landscape in 2016.
2017 ITA Media and Entertainment Top Markets 2017 Top Markets Report Media and Entertainment . Sector Snapshot. Media & Entertainment The global Media & Entertainment (M&E) market reached .9 trillion in revenues in 2016, according to the 2016- 2020 Entertainment & Media Outlook by PricewaterhouseCoppers (PwC), and is expected to expand by nearly five percent to reach just under …
Our annual Global Mobile Market Report is a unique publication that provides a detailed breakdown of the global mobile market in terms of market share of device brands, the number of smartphone users, and app revenues.
Technavio’s report, Global Board Games Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its
CASUAL GAMES SECTOR REPORT 2016 THE EXPLOSIVE GROWTH OF ESPORTS AND WHY IT MATTERS TO EVERYONE CGA. CGA. Global Esports Audience Growth 2014-2019 Source: Newzoo 2016 Global Esports Market Report Rapid Growth in Revenues & Audience Continues Key Facts • The global esports audience was 226 million and the number of Esports Enthusiasts reached 115 million …
GAMES MARKET SECTOR REPORT. 1. Two screens From a consumer perspective, smartphones and tablets both have their own right of existence, ensuring that mobile games growth as a whole is fueled by both simultaneously. They are fast becoming the primary screens in the multi-screen environment of consumers. 2. Accessibility Gaming on mobile screens is pushing time spent on games up …
Global Language Learning Games Sales Market Report 2017 QYResearch (QYReports.com) provides latest syndicated market research reports from top publishers containing comprehensive research reports based on various industry sectors.
The report covers the present scenario and the growth prospects of the global board games market for 2018-2022. To calculate the market size, the report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.
6 2017 Newzoo S MARKET REPORT SCOPE OF THE REPORT AUDIENCE & REVENUE SCOPE This report aims to give a reliable and realistic overview of the current status and future of the esports market.
Global app downloads reached nearly 25 billion downloads across iOS and Google Play in Q2 2017. With downloads growing at a rate of 15% year over year and spanning nearly every industry, it is clear that mobile apps are an indispensable part of consumers’ lives.
global games by international developers. Indian development ecosystem acted primarily as service providers for international developers. Since then, India has been a volume based story enabled by rise in internet penetration and increase in smartphone user base. Online gaming market realized impressive volumes with 120 million online gamer(s) and market value estimated at ~ 290 million USD in
1/06/2017 · Watch video · The global games industry will generate revenue of an estimated 9 billion in 2017, of which 42 percent will come from mobile titles. That will rise to as much as 9 billion by 2020, at which
Smart Homes and Home Automation Market forecasts lasting until 2017. Detailed reviews of the latest initiatives launched by industry players. Updated profiles of the key vendors on this market. M2M Research Series Berg Insight’s M2M Research Series What are the key business opportunities in the emerging wireless M2M market? Berg Insight’s M2M Research Series is a unique series of
The ‘Global and Chinese Gaming Peripheral Industry, 2012-2022 Market Research Report’ is a professional and in-depth study on the current state of the global Gaming Peripheral industry with a focus on the Chinese market.


Global Games Market Report Factsheet Newzoo
Newzoo 2017 Global Mobile Market Report Light Version
2017 year in review report Games data and market research
The results, however, have been mostly disappointing, due largely to corporate cultures and capabilities gaps that put telecom companies at a disadvantage in broad, commercial markets, and to the structural challenges of selling global products in geographically bounded physical networks.
GLOBAL MARKET. Global Games Market in 2017. US, Western Europe and Oceania currently account for 51% of the global games market 2013 & 2017 USD .5bn (billion) global games market …
Alibaba’s Singles’ Day (11.11) is the world’s biggest online retail event: in 2016, the platform reported facilitating USD 17.8 billion of transactions in a single day (by contrast, the entire US retail market’s 2015 Black Friday takings were estimated at USD 10 billion, online and offline!).
MANILA, Philippines – The global market is forecast to spend 7.9 billion on games in 2018, with more than half of that on mobile games, according to the 2018 Global Games Market Report of …
Video Game Industry 2018 reportlinker.com
Consumers of 2017 will be more demanding of products, services and brands than ever before and will use digital tools to articulate and fulfil their needs. From faster shopping and wellness as a status symbol to personalisation and the allure of authenticity, Top Global Consumer Trends for 2017
that truly is at the nexus of all games market and industry trends. 2012-2017: Global & Regional The 68-page report Global Growth of Esports aims to give a sound and realistic overview of the current status and future of esports. Multiple data sources were used in the shaping of a global esports audience and revenue model, one that will be continually updated in the future. When it comes
In 2017, mobile game downloads in India are forecast to grow by 111%, while generating less than 1% of global consumer spend. Our forecast shows that India has strong potential, but game …
Towards The Global Games Market in 2017 A broad look at market growth by screen & region CASUAL GAMES SECTOR REPORT

At .5B for 2017, global esports revenue will grow 26% by 2020 as it attracts an even more mainstream audience. This increase will be fueled by a viewership projected to grow 12% each year and a swelling number of third-party investments. The opportunities for revenue streams are also increasing as the market matures. In addition to receiving indirect revenue from investments, Overwatch and
This report studies the Board Games market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Board Games market by product type and applications/end industries.
02 About the data. This customer service report is based on data gathered over two years: 24 months from December 2014 to November 2016. We gathered the data from over 13.5k companies representing 22 industries using live chat and tickets for customer service and online sales.
Inquire about sample, discount or anything about Global Serious Games Sales Market Report 2017 here.
2017 FREE GLOBAL GAMES MARKET REPORT FOREWORD NEWZOO’S 2017 GLOBAL GAMES MARKET REPORT This year is a landmark in the history of the games market. media. but have also led the way in innovating an industry perspective.
Our Global Games Market Report consists of trends, revenues, and projections for all regions and top countries, market segments, and key countries for the period 2016-2020.
6 2017 REE GLOBAL GAMES MARKET REPORT This year is a landmark in the history of the games market, with revenues exceeding the 0 billion mark to
2017 essential facts – page 3 at-a-glance 4 full report the gamer household 6 the average gamer 7 at play 8 virtual reality 9 parents and video games 10-11
Below are the slides from a keynote presentation delivered by Matthew Brennan at the China Connect Paris Conference on the 2nd of March 2017. He covers the key trends for WeChat and WeChat marketing featuring the latest data, case studies and quotes from respected experts. If you would like a PDF version of this report just drop us an email at
Global Video Game Software Market: Size, Trends & Forecasts analyses and in-depth market outlook June 2016 $ 5700 Worldwide Video Game Console Market Shares, 2017: Switch’s Super Odyssey Splats Nintendo Down in a Wild Battle May 2018 $ 4500 BuddeComm Intelligence Report – The Key Mobile Apps – Music, Video, Gaming and M-Banking
Global and Chinese Gaming Peripheral Industry 2017 Market
Executive Summary World Robotics 2017 Industrial Robots 19 Continued considerable increase of worldwide operational stock The total worldwide stock of operational industrial robots at the end of 2016 increased by 12% to about 1.8 million units. Since 2010, the stock has been increasing considerably by 10% on average per year. Value of the global market was up to US.1. billion In 2016, the
The 2017 version of our Global Games Market Report, the industry standard for understanding and sizing the global games market, was recently made available to our clients. We have also created a free version of the report, containing high-level trends, global, and regional insights, which can be downloaded below.
Table of Contents of The Full Report 1 Current Situation of China’s Online Games Market 1.1 Growth of Online Games Market Slows Down. The Industry Has Reached a Plateau 1.2 Mobile Games Market is The Largest Niche Market in Online Games Market 1.3 Demographic Dividends in Game Industry is Gradually Disappearing.
The NPD Group’s Global Toy Market Report, Annual 2017 Data. The NPD Group’s Global Toy Market Report includes: Global market size and trend data from 2012 to 2017
2017 was the biggest year for digital games and interactive media. Ever. The new cross-platform digital games landscape and the continued growth of new segments like esports, gaming video content, and virtual reality have led to a dynamic market that shows no signs of slowing.
2017-2022 Global Game-based Learning Market, Metaari For More Information, eMail: contact@metaari.com 10 provincial/state & local government agencies, and corporations & businesses. This report breaks out the global revenues for each of these segments. Figure 3 – 2017-2022 Comparison of Global Buyer Growth Rates and US Buyer Growth Rates In the 2017 global market, …
Published by Allied Market Research on 1st November 2017 The global serious games market is attributed to increase in need of better user engagement platforms across enterprises, growth in usage of mobile-based educational games, significant adoption of virtual reality in training and development activities, and improvement in learning outcomes. In addition, inclination of organizations
Global Game & Toy Industry The global toys and games industry is expected to hit the 0 billion mark by 2015, according to research from Global Industry Analysts. In recent years the whole consumer goods industry has been influenced by changing consumer tastes, so much that children now opt for more sophisticated video games and electronic toys. – guy de maupassant nouvelles pdf The rapid advancement of technology has made animation, VFX & games available to the masses, and this industry has become one of the fastest growing segments in the global media and entertainment market. We are increasingly seeing more of the global animation, VFX and games production taking place in a globally distributed mode. Production work is becoming global with tax incentives, regional
The timeline present the global mobile games revenue from 2013 to 2017. According to the source, in 2017 the global mobile games revenue will reach 40.6 billion U.S. dollars. up from 30.1 billion
this report focuses only on Chinese mobile games markets. According to NewZoo insight in June 2016, the Chinese games market is the largest games market in the world with estimated revenues of over billion in 2016. NewZoo underlines that Chinese markets are still strongly dominated by computer- and online games accounting for almost half of all revenues in 2016. However mobile games are
Reports Introduction This report investigates eSports, analysing a market with estimated global revenue of US5 million and an audience of 385 million this year (2017)*.
Summary This report studies the PC Games market status and outlook of global and United States, from angles of players, regions, product types and end industries; this report analyzes the top players in global and United States market, and splits the PC Games market …
Games Report Q4 2018. Games market analysis and forecasts from 2017 to 2022 for all games sectors, platforms, countries and regions, including AR games, console games (digital sales), console games (online), console games (physical sales), console games hardware, eSports, games advertising, mobile games, PC games (digital sales), PC
Global Gaming Outlook The casino and online gaming market to 2015. 2 PwC Use of data within this report This document is provided by PwC for general guidance only and does not constitute the provision of legal advice, accounting services, investment advice, or professional consulting of any kind. The information provided herein should not be used as a substitute for consultation with
Global Games Market Report This report and accompanying data sets provide games market and gamer number forecast per segment, on a global, regional, and local level

2018-2025 PC Games Report on Global and United States

Global App Downloads Soar Q2 2017 Recap App Annie
WeChat Key Trends Report 2017 China Channel
Global Board Games Market 2017-2021 PR Newswire

Newzoo Global Games Market Report 2017 Light scribd.com
THE EXPLOSIVE GROWTH OF ESPORTS .Global
Towards The Global Games Market in 2017 by Casual Issuu

2017 Telecommunications Trends the global strategy

Global Board Games Market 2018 by reportsnreports.com

GAMES MARKET SECTOR REPORT Home - Proelios

Omnibus Reports d25d2506sfb94s.cloudfront.net

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China mobile games market
video games and creativity pdf – Global games market revenue by region 2018 Statistic
Global Board Games Market 2018-2022 giiresearch.com
Global games market expected to hit 7.9 billion in 2018

Global Mobile Consumer Survey Southeast Asia edition

progamedev.net

The Market Reports Inquire about Global Serious Games

Global Games Market Report Factsheet Newzoo
2017 year in review report Games data and market research

Global Games Market Report This report and accompanying data sets provide games market and gamer number forecast per segment, on a global, regional, and local level
global games by international developers. Indian development ecosystem acted primarily as service providers for international developers. Since then, India has been a volume based story enabled by rise in internet penetration and increase in smartphone user base. Online gaming market realized impressive volumes with 120 million online gamer(s) and market value estimated at ~ 290 million USD in
Gaming revenue of leading public companies worldwide from 2014 to 2017 (in billion U.S. dollars) Game revenues of global companies 2014-2017 North American market leaders The most important statistics
02 About the data. This customer service report is based on data gathered over two years: 24 months from December 2014 to November 2016. We gathered the data from over 13.5k companies representing 22 industries using live chat and tickets for customer service and online sales.
Towards The Global Games Market in 2017 A broad look at market growth by screen & region CASUAL GAMES SECTOR REPORT
this report focuses only on Chinese mobile games markets. According to NewZoo insight in June 2016, the Chinese games market is the largest games market in the world with estimated revenues of over billion in 2016. NewZoo underlines that Chinese markets are still strongly dominated by computer- and online games accounting for almost half of all revenues in 2016. However mobile games are
6 2017 Newzoo S MARKET REPORT SCOPE OF THE REPORT AUDIENCE & REVENUE SCOPE This report aims to give a reliable and realistic overview of the current status and future of the esports market.
1/06/2017 · Watch video · The global games industry will generate revenue of an estimated 9 billion in 2017, of which 42 percent will come from mobile titles. That will rise to as much as 9 billion by 2020, at which

Global Board Games Market 2018 by reportsnreports.com
China mobile games market

2017 ITA Media and Entertainment Top Markets 2017 Top Markets Report Media and Entertainment . Sector Snapshot. Media & Entertainment The global Media & Entertainment (M&E) market reached .9 trillion in revenues in 2016, according to the 2016- 2020 Entertainment & Media Outlook by PricewaterhouseCoppers (PwC), and is expected to expand by nearly five percent to reach just under …
2017-2022 Global Game-based Learning Market, Metaari For More Information, eMail: contact@metaari.com 10 provincial/state & local government agencies, and corporations & businesses. This report breaks out the global revenues for each of these segments. Figure 3 – 2017-2022 Comparison of Global Buyer Growth Rates and US Buyer Growth Rates In the 2017 global market, …
Our annual Global Mobile Market Report is a unique publication that provides a detailed breakdown of the global mobile market in terms of market share of device brands, the number of smartphone users, and app revenues.
2017 was the biggest year for digital games and interactive media. Ever. The new cross-platform digital games landscape and the continued growth of new segments like esports, gaming video content, and virtual reality have led to a dynamic market that shows no signs of slowing.
The 2017 version of our Global Games Market Report, the industry standard for understanding and sizing the global games market, was recently made available to our clients. We have also created a free version of the report, containing high-level trends, global, and regional insights, which can be downloaded below.
The results, however, have been mostly disappointing, due largely to corporate cultures and capabilities gaps that put telecom companies at a disadvantage in broad, commercial markets, and to the structural challenges of selling global products in geographically bounded physical networks.
The timeline present the global mobile games revenue from 2013 to 2017. According to the source, in 2017 the global mobile games revenue will reach 40.6 billion U.S. dollars. up from 30.1 billion
The ‘Global and Chinese Gaming Peripheral Industry, 2012-2022 Market Research Report’ is a professional and in-depth study on the current state of the global Gaming Peripheral industry with a focus on the Chinese market.
Global Language Learning Games Sales Market Report 2017 QYResearch (QYReports.com) provides latest syndicated market research reports from top publishers containing comprehensive research reports based on various industry sectors.
Alibaba’s Singles’ Day (11.11) is the world’s biggest online retail event: in 2016, the platform reported facilitating USD 17.8 billion of transactions in a single day (by contrast, the entire US retail market’s 2015 Black Friday takings were estimated at USD 10 billion, online and offline!).
Global Games Market Report This report and accompanying data sets provide games market and gamer number forecast per segment, on a global, regional, and local level
Inquire about sample, discount or anything about Global Serious Games Sales Market Report 2017 here.
this report focuses only on Chinese mobile games markets. According to NewZoo insight in June 2016, the Chinese games market is the largest games market in the world with estimated revenues of over billion in 2016. NewZoo underlines that Chinese markets are still strongly dominated by computer- and online games accounting for almost half of all revenues in 2016. However mobile games are

Global Market Research Toy Industry Association
Newzoo Global Games Market Report 2017 slideshare.net

2017 essential facts – page 3 at-a-glance 4 full report the gamer household 6 the average gamer 7 at play 8 virtual reality 9 parents and video games 10-11
Summary This report studies the PC Games market status and outlook of global and United States, from angles of players, regions, product types and end industries; this report analyzes the top players in global and United States market, and splits the PC Games market …
2017 FREE GLOBAL GAMES MARKET REPORT FOREWORD NEWZOO’S 2017 GLOBAL GAMES MARKET REPORT This year is a landmark in the history of the games market. media. but have also led the way in innovating an industry perspective.
Smart Homes and Home Automation Market forecasts lasting until 2017. Detailed reviews of the latest initiatives launched by industry players. Updated profiles of the key vendors on this market. M2M Research Series Berg Insight’s M2M Research Series What are the key business opportunities in the emerging wireless M2M market? Berg Insight’s M2M Research Series is a unique series of
The rapid advancement of technology has made animation, VFX & games available to the masses, and this industry has become one of the fastest growing segments in the global media and entertainment market. We are increasingly seeing more of the global animation, VFX and games production taking place in a globally distributed mode. Production work is becoming global with tax incentives, regional
Our Global Games Market Report consists of trends, revenues, and projections for all regions and top countries, market segments, and key countries for the period 2016-2020.
Global app downloads reached nearly 25 billion downloads across iOS and Google Play in Q2 2017. With downloads growing at a rate of 15% year over year and spanning nearly every industry, it is clear that mobile apps are an indispensable part of consumers’ lives.
Global Language Learning Games Sales Market Report 2017 QYResearch (QYReports.com) provides latest syndicated market research reports from top publishers containing comprehensive research reports based on various industry sectors.
Alibaba’s Singles’ Day (11.11) is the world’s biggest online retail event: in 2016, the platform reported facilitating USD 17.8 billion of transactions in a single day (by contrast, the entire US retail market’s 2015 Black Friday takings were estimated at USD 10 billion, online and offline!).
CASUAL GAMES SECTOR REPORT 2016 THE EXPLOSIVE GROWTH OF ESPORTS AND WHY IT MATTERS TO EVERYONE CGA. CGA. Global Esports Audience Growth 2014-2019 Source: Newzoo 2016 Global Esports Market Report Rapid Growth in Revenues & Audience Continues Key Facts • The global esports audience was 226 million and the number of Esports Enthusiasts reached 115 million …
Towards The Global Games Market in 2017 A broad look at market growth by screen & region CASUAL GAMES SECTOR REPORT
Consumers of 2017 will be more demanding of products, services and brands than ever before and will use digital tools to articulate and fulfil their needs. From faster shopping and wellness as a status symbol to personalisation and the allure of authenticity, Top Global Consumer Trends for 2017

GAMES MARKET SECTOR REPORT Home – Proelios
Towards The Global Games Market in 2017 by Casual Issuu

Alibaba’s Singles’ Day (11.11) is the world’s biggest online retail event: in 2016, the platform reported facilitating USD 17.8 billion of transactions in a single day (by contrast, the entire US retail market’s 2015 Black Friday takings were estimated at USD 10 billion, online and offline!).
Global Games Market Report This report and accompanying data sets provide games market and gamer number forecast per segment, on a global, regional, and local level
The ‘Global and Chinese Gaming Peripheral Industry, 2012-2022 Market Research Report’ is a professional and in-depth study on the current state of the global Gaming Peripheral industry with a focus on the Chinese market.
The timeline present the global mobile games revenue from 2013 to 2017. According to the source, in 2017 the global mobile games revenue will reach 40.6 billion U.S. dollars. up from 30.1 billion
Executive Summary World Robotics 2017 Industrial Robots 19 Continued considerable increase of worldwide operational stock The total worldwide stock of operational industrial robots at the end of 2016 increased by 12% to about 1.8 million units. Since 2010, the stock has been increasing considerably by 10% on average per year. Value of the global market was up to US.1. billion In 2016, the
this report focuses only on Chinese mobile games markets. According to NewZoo insight in June 2016, the Chinese games market is the largest games market in the world with estimated revenues of over billion in 2016. NewZoo underlines that Chinese markets are still strongly dominated by computer- and online games accounting for almost half of all revenues in 2016. However mobile games are
Published by Allied Market Research on 1st November 2017 The global serious games market is attributed to increase in need of better user engagement platforms across enterprises, growth in usage of mobile-based educational games, significant adoption of virtual reality in training and development activities, and improvement in learning outcomes. In addition, inclination of organizations
2017 essential facts – page 3 at-a-glance 4 full report the gamer household 6 the average gamer 7 at play 8 virtual reality 9 parents and video games 10-11
Inquire about sample, discount or anything about Global Serious Games Sales Market Report 2017 here.
Towards The Global Games Market in 2017 A broad look at market growth by screen & region CASUAL GAMES SECTOR REPORT
Global app downloads reached nearly 25 billion downloads across iOS and Google Play in Q2 2017. With downloads growing at a rate of 15% year over year and spanning nearly every industry, it is clear that mobile apps are an indispensable part of consumers’ lives.
The 2017 version of our Global Games Market Report, the industry standard for understanding and sizing the global games market, was recently made available to our clients. We have also created a free version of the report, containing high-level trends, global, and regional insights, which can be downloaded below.
This report studies the Board Games market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Board Games market by product type and applications/end industries.
GLOBAL MARKET. Global Games Market in 2017. US, Western Europe and Oceania currently account for 51% of the global games market 2013 & 2017 USD .5bn (billion) global games market …
Gaming revenue of leading public companies worldwide from 2014 to 2017 (in billion U.S. dollars) Game revenues of global companies 2014-2017 North American market leaders The most important statistics

2017 Telecommunications Trends the global strategy
Newzoo 2017 Global Mobile Market Report Light Version

The rapid advancement of technology has made animation, VFX & games available to the masses, and this industry has become one of the fastest growing segments in the global media and entertainment market. We are increasingly seeing more of the global animation, VFX and games production taking place in a globally distributed mode. Production work is becoming global with tax incentives, regional
Technavio’s report, Global Board Games Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its
Inquire about sample, discount or anything about Global Serious Games Sales Market Report 2017 here.
Global app downloads reached nearly 25 billion downloads across iOS and Google Play in Q2 2017. With downloads growing at a rate of 15% year over year and spanning nearly every industry, it is clear that mobile apps are an indispensable part of consumers’ lives.
The ‘Global and Chinese Gaming Peripheral Industry, 2012-2022 Market Research Report’ is a professional and in-depth study on the current state of the global Gaming Peripheral industry with a focus on the Chinese market.
GLOBAL MARKET. Global Games Market in 2017. US, Western Europe and Oceania currently account for 51% of the global games market 2013 & 2017 USD .5bn (billion) global games market …
1/06/2017 · Watch video · The global games industry will generate revenue of an estimated 9 billion in 2017, of which 42 percent will come from mobile titles. That will rise to as much as 9 billion by 2020, at which
2017 ITA Media and Entertainment Top Markets 2017 Top Markets Report Media and Entertainment . Sector Snapshot. Media & Entertainment The global Media & Entertainment (M&E) market reached .9 trillion in revenues in 2016, according to the 2016- 2020 Entertainment & Media Outlook by PricewaterhouseCoppers (PwC), and is expected to expand by nearly five percent to reach just under …
Games Report Q4 2018. Games market analysis and forecasts from 2017 to 2022 for all games sectors, platforms, countries and regions, including AR games, console games (digital sales), console games (online), console games (physical sales), console games hardware, eSports, games advertising, mobile games, PC games (digital sales), PC
6 2017 REE GLOBAL GAMES MARKET REPORT This year is a landmark in the history of the games market, with revenues exceeding the 0 billion mark to
The report covers the present scenario and the growth prospects of the global board games market for 2018-2022. To calculate the market size, the report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.
Global Video Game Software Market: Size, Trends & Forecasts analyses and in-depth market outlook June 2016 $ 5700 Worldwide Video Game Console Market Shares, 2017: Switch’s Super Odyssey Splats Nintendo Down in a Wild Battle May 2018 $ 4500 BuddeComm Intelligence Report – The Key Mobile Apps – Music, Video, Gaming and M-Banking
CASUAL GAMES SECTOR REPORT 2016 THE EXPLOSIVE GROWTH OF ESPORTS AND WHY IT MATTERS TO EVERYONE CGA. CGA. Global Esports Audience Growth 2014-2019 Source: Newzoo 2016 Global Esports Market Report Rapid Growth in Revenues & Audience Continues Key Facts • The global esports audience was 226 million and the number of Esports Enthusiasts reached 115 million …

Global games market revenue by region 2018 Statistic
The Market Reports Inquire about Global Serious Games

The results, however, have been mostly disappointing, due largely to corporate cultures and capabilities gaps that put telecom companies at a disadvantage in broad, commercial markets, and to the structural challenges of selling global products in geographically bounded physical networks.
The timeline present the global mobile games revenue from 2013 to 2017. According to the source, in 2017 the global mobile games revenue will reach 40.6 billion U.S. dollars. up from 30.1 billion
Technavio’s report, Global Board Games Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its
6 2017 Newzoo S MARKET REPORT SCOPE OF THE REPORT AUDIENCE & REVENUE SCOPE This report aims to give a reliable and realistic overview of the current status and future of the esports market.
MANILA, Philippines – The global market is forecast to spend 7.9 billion on games in 2018, with more than half of that on mobile games, according to the 2018 Global Games Market Report of …
Our Global Games Market Report consists of trends, revenues, and projections for all regions and top countries, market segments, and key countries for the period 2016-2020.
Towards The Global Games Market in 2017 A broad look at market growth by screen & region CASUAL GAMES SECTOR REPORT
Alibaba’s Singles’ Day (11.11) is the world’s biggest online retail event: in 2016, the platform reported facilitating USD 17.8 billion of transactions in a single day (by contrast, the entire US retail market’s 2015 Black Friday takings were estimated at USD 10 billion, online and offline!).
The report covers the present scenario and the growth prospects of the global board games market for 2018-2022. To calculate the market size, the report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.
Table of Contents of The Full Report 1 Current Situation of China’s Online Games Market 1.1 Growth of Online Games Market Slows Down. The Industry Has Reached a Plateau 1.2 Mobile Games Market is The Largest Niche Market in Online Games Market 1.3 Demographic Dividends in Game Industry is Gradually Disappearing.
Consumers of 2017 will be more demanding of products, services and brands than ever before and will use digital tools to articulate and fulfil their needs. From faster shopping and wellness as a status symbol to personalisation and the allure of authenticity, Top Global Consumer Trends for 2017
Global app downloads reached nearly 25 billion downloads across iOS and Google Play in Q2 2017. With downloads growing at a rate of 15% year over year and spanning nearly every industry, it is clear that mobile apps are an indispensable part of consumers’ lives.
6 2017 REE GLOBAL GAMES MARKET REPORT This year is a landmark in the history of the games market, with revenues exceeding the 0 billion mark to

Global games market revenue by region 2018 Statistic
GAMES MARKET SECTOR REPORT Home – Proelios

Our annual Global Mobile Market Report is a unique publication that provides a detailed breakdown of the global mobile market in terms of market share of device brands, the number of smartphone users, and app revenues.
Global app downloads reached nearly 25 billion downloads across iOS and Google Play in Q2 2017. With downloads growing at a rate of 15% year over year and spanning nearly every industry, it is clear that mobile apps are an indispensable part of consumers’ lives.
Summary This report studies the PC Games market status and outlook of global and United States, from angles of players, regions, product types and end industries; this report analyzes the top players in global and United States market, and splits the PC Games market …
that truly is at the nexus of all games market and industry trends. 2012-2017: Global & Regional The 68-page report Global Growth of Esports aims to give a sound and realistic overview of the current status and future of esports. Multiple data sources were used in the shaping of a global esports audience and revenue model, one that will be continually updated in the future. When it comes
Towards The Global Games Market in 2017 A broad look at market growth by screen & region CASUAL GAMES SECTOR REPORT
GLOBAL MARKET. Global Games Market in 2017. US, Western Europe and Oceania currently account for 51% of the global games market 2013 & 2017 USD .5bn (billion) global games market …
Global Video Game Software Market: Size, Trends & Forecasts analyses and in-depth market outlook June 2016 $ 5700 Worldwide Video Game Console Market Shares, 2017: Switch’s Super Odyssey Splats Nintendo Down in a Wild Battle May 2018 $ 4500 BuddeComm Intelligence Report – The Key Mobile Apps – Music, Video, Gaming and M-Banking
Published by Allied Market Research on 1st November 2017 The global serious games market is attributed to increase in need of better user engagement platforms across enterprises, growth in usage of mobile-based educational games, significant adoption of virtual reality in training and development activities, and improvement in learning outcomes. In addition, inclination of organizations
Alibaba’s Singles’ Day (11.11) is the world’s biggest online retail event: in 2016, the platform reported facilitating USD 17.8 billion of transactions in a single day (by contrast, the entire US retail market’s 2015 Black Friday takings were estimated at USD 10 billion, online and offline!).
CASUAL GAMES SECTOR REPORT 2016 THE EXPLOSIVE GROWTH OF ESPORTS AND WHY IT MATTERS TO EVERYONE CGA. CGA. Global Esports Audience Growth 2014-2019 Source: Newzoo 2016 Global Esports Market Report Rapid Growth in Revenues & Audience Continues Key Facts • The global esports audience was 226 million and the number of Esports Enthusiasts reached 115 million …
6 2017 Newzoo S MARKET REPORT SCOPE OF THE REPORT AUDIENCE & REVENUE SCOPE This report aims to give a reliable and realistic overview of the current status and future of the esports market.
Technavio’s report, Global Board Games Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its

WeChat Key Trends Report 2017 China Channel
China mobile games market

Global Gaming Outlook The casino and online gaming market to 2015. 2 PwC Use of data within this report This document is provided by PwC for general guidance only and does not constitute the provision of legal advice, accounting services, investment advice, or professional consulting of any kind. The information provided herein should not be used as a substitute for consultation with
The report covers the present scenario and the growth prospects of the global board games market for 2018-2022. To calculate the market size, the report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.
6 2017 REE GLOBAL GAMES MARKET REPORT This year is a landmark in the history of the games market, with revenues exceeding the 0 billion mark to
The ‘Global and Chinese Gaming Peripheral Industry, 2012-2022 Market Research Report’ is a professional and in-depth study on the current state of the global Gaming Peripheral industry with a focus on the Chinese market.
global games by international developers. Indian development ecosystem acted primarily as service providers for international developers. Since then, India has been a volume based story enabled by rise in internet penetration and increase in smartphone user base. Online gaming market realized impressive volumes with 120 million online gamer(s) and market value estimated at ~ 290 million USD in
Towards The Global Games Market in 2017 A broad look at market growth by screen & region CASUAL GAMES SECTOR REPORT
this report focuses only on Chinese mobile games markets. According to NewZoo insight in June 2016, the Chinese games market is the largest games market in the world with estimated revenues of over billion in 2016. NewZoo underlines that Chinese markets are still strongly dominated by computer- and online games accounting for almost half of all revenues in 2016. However mobile games are

Newzoo Global Games Market Report 2017 slideshare.net
Global Mobile Consumer Survey Southeast Asia edition

global games by international developers. Indian development ecosystem acted primarily as service providers for international developers. Since then, India has been a volume based story enabled by rise in internet penetration and increase in smartphone user base. Online gaming market realized impressive volumes with 120 million online gamer(s) and market value estimated at ~ 290 million USD in
Towards The Global Games Market in 2017 A broad look at market growth by screen & region CASUAL GAMES SECTOR REPORT
Global Gaming Outlook The casino and online gaming market to 2015. 2 PwC Use of data within this report This document is provided by PwC for general guidance only and does not constitute the provision of legal advice, accounting services, investment advice, or professional consulting of any kind. The information provided herein should not be used as a substitute for consultation with
Global Game & Toy Industry The global toys and games industry is expected to hit the 0 billion mark by 2015, according to research from Global Industry Analysts. In recent years the whole consumer goods industry has been influenced by changing consumer tastes, so much that children now opt for more sophisticated video games and electronic toys.
6 2017 REE GLOBAL GAMES MARKET REPORT This year is a landmark in the history of the games market, with revenues exceeding the 0 billion mark to
A combination of forces, including shifts in the global economy, game-changing innovation, geo- political turmoil, natural disasters, pandemics, and rising consumer demands reshaped the travel landscape in 2016.
MANILA, Philippines – The global market is forecast to spend 7.9 billion on games in 2018, with more than half of that on mobile games, according to the 2018 Global Games Market Report of …
GLOBAL MARKET. Global Games Market in 2017. US, Western Europe and Oceania currently account for 51% of the global games market 2013 & 2017 USD .5bn (billion) global games market …
Games Report Q4 2018. Games market analysis and forecasts from 2017 to 2022 for all games sectors, platforms, countries and regions, including AR games, console games (digital sales), console games (online), console games (physical sales), console games hardware, eSports, games advertising, mobile games, PC games (digital sales), PC
This report studies the Board Games market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Board Games market by product type and applications/end industries.
Summary This report studies the PC Games market status and outlook of global and United States, from angles of players, regions, product types and end industries; this report analyzes the top players in global and United States market, and splits the PC Games market …
Table of Contents of The Full Report 1 Current Situation of China’s Online Games Market 1.1 Growth of Online Games Market Slows Down. The Industry Has Reached a Plateau 1.2 Mobile Games Market is The Largest Niche Market in Online Games Market 1.3 Demographic Dividends in Game Industry is Gradually Disappearing.

Global App Downloads Soar Q2 2017 Recap App Annie
2017 year in review report Games data and market research

Games Report Q4 2018. Games market analysis and forecasts from 2017 to 2022 for all games sectors, platforms, countries and regions, including AR games, console games (digital sales), console games (online), console games (physical sales), console games hardware, eSports, games advertising, mobile games, PC games (digital sales), PC
Inquire about sample, discount or anything about Global Serious Games Sales Market Report 2017 here.
2017 FREE GLOBAL GAMES MARKET REPORT FOREWORD NEWZOO’S 2017 GLOBAL GAMES MARKET REPORT This year is a landmark in the history of the games market. media. but have also led the way in innovating an industry perspective.
Reports Introduction This report investigates eSports, analysing a market with estimated global revenue of US5 million and an audience of 385 million this year (2017)*.
The NPD Group’s Global Toy Market Report, Annual 2017 Data. The NPD Group’s Global Toy Market Report includes: Global market size and trend data from 2012 to 2017
This report studies the Board Games market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Board Games market by product type and applications/end industries.
global games by international developers. Indian development ecosystem acted primarily as service providers for international developers. Since then, India has been a volume based story enabled by rise in internet penetration and increase in smartphone user base. Online gaming market realized impressive volumes with 120 million online gamer(s) and market value estimated at ~ 290 million USD in
Gaming revenue of leading public companies worldwide from 2014 to 2017 (in billion U.S. dollars) Game revenues of global companies 2014-2017 North American market leaders The most important statistics
Published by Allied Market Research on 1st November 2017 The global serious games market is attributed to increase in need of better user engagement platforms across enterprises, growth in usage of mobile-based educational games, significant adoption of virtual reality in training and development activities, and improvement in learning outcomes. In addition, inclination of organizations

2017 year in review report Games data and market research
Global games market expected to hit 7.9 billion in 2018

global games by international developers. Indian development ecosystem acted primarily as service providers for international developers. Since then, India has been a volume based story enabled by rise in internet penetration and increase in smartphone user base. Online gaming market realized impressive volumes with 120 million online gamer(s) and market value estimated at ~ 290 million USD in
Global Gaming Outlook The casino and online gaming market to 2015. 2 PwC Use of data within this report This document is provided by PwC for general guidance only and does not constitute the provision of legal advice, accounting services, investment advice, or professional consulting of any kind. The information provided herein should not be used as a substitute for consultation with
2017 was the biggest year for digital games and interactive media. Ever. The new cross-platform digital games landscape and the continued growth of new segments like esports, gaming video content, and virtual reality have led to a dynamic market that shows no signs of slowing.
Below are the slides from a keynote presentation delivered by Matthew Brennan at the China Connect Paris Conference on the 2nd of March 2017. He covers the key trends for WeChat and WeChat marketing featuring the latest data, case studies and quotes from respected experts. If you would like a PDF version of this report just drop us an email at
This report studies the Board Games market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Board Games market by product type and applications/end industries.
Executive Summary World Robotics 2017 Industrial Robots 19 Continued considerable increase of worldwide operational stock The total worldwide stock of operational industrial robots at the end of 2016 increased by 12% to about 1.8 million units. Since 2010, the stock has been increasing considerably by 10% on average per year. Value of the global market was up to US.1. billion In 2016, the
At .5B for 2017, global esports revenue will grow 26% by 2020 as it attracts an even more mainstream audience. This increase will be fueled by a viewership projected to grow 12% each year and a swelling number of third-party investments. The opportunities for revenue streams are also increasing as the market matures. In addition to receiving indirect revenue from investments, Overwatch and
GLOBAL MARKET. Global Games Market in 2017. US, Western Europe and Oceania currently account for 51% of the global games market 2013 & 2017 USD .5bn (billion) global games market …

Global mobile games revenue 2017 Statista
Reports Digi-Capital

Below are the slides from a keynote presentation delivered by Matthew Brennan at the China Connect Paris Conference on the 2nd of March 2017. He covers the key trends for WeChat and WeChat marketing featuring the latest data, case studies and quotes from respected experts. If you would like a PDF version of this report just drop us an email at
Reports Introduction This report investigates eSports, analysing a market with estimated global revenue of US5 million and an audience of 385 million this year (2017)*.
Our Global Games Market Report consists of trends, revenues, and projections for all regions and top countries, market segments, and key countries for the period 2016-2020.
this report focuses only on Chinese mobile games markets. According to NewZoo insight in June 2016, the Chinese games market is the largest games market in the world with estimated revenues of over billion in 2016. NewZoo underlines that Chinese markets are still strongly dominated by computer- and online games accounting for almost half of all revenues in 2016. However mobile games are
MANILA, Philippines – The global market is forecast to spend 7.9 billion on games in 2018, with more than half of that on mobile games, according to the 2018 Global Games Market Report of …
Global Games Market Report This report and accompanying data sets provide games market and gamer number forecast per segment, on a global, regional, and local level
Executive Summary World Robotics 2017 Industrial Robots 19 Continued considerable increase of worldwide operational stock The total worldwide stock of operational industrial robots at the end of 2016 increased by 12% to about 1.8 million units. Since 2010, the stock has been increasing considerably by 10% on average per year. Value of the global market was up to US.1. billion In 2016, the
The timeline present the global mobile games revenue from 2013 to 2017. According to the source, in 2017 the global mobile games revenue will reach 40.6 billion U.S. dollars. up from 30.1 billion
Global app downloads reached nearly 25 billion downloads across iOS and Google Play in Q2 2017. With downloads growing at a rate of 15% year over year and spanning nearly every industry, it is clear that mobile apps are an indispensable part of consumers’ lives.
The report covers the present scenario and the growth prospects of the global board games market for 2018-2022. To calculate the market size, the report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.
Towards The Global Games Market in 2017 A broad look at market growth by screen & region CASUAL GAMES SECTOR REPORT
Published by Allied Market Research on 1st November 2017 The global serious games market is attributed to increase in need of better user engagement platforms across enterprises, growth in usage of mobile-based educational games, significant adoption of virtual reality in training and development activities, and improvement in learning outcomes. In addition, inclination of organizations
Technavio’s report, Global Board Games Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its
The 2017 version of our Global Games Market Report, the industry standard for understanding and sizing the global games market, was recently made available to our clients. We have also created a free version of the report, containing high-level trends, global, and regional insights, which can be downloaded below.
Smart Homes and Home Automation Market forecasts lasting until 2017. Detailed reviews of the latest initiatives launched by industry players. Updated profiles of the key vendors on this market. M2M Research Series Berg Insight’s M2M Research Series What are the key business opportunities in the emerging wireless M2M market? Berg Insight’s M2M Research Series is a unique series of

Towards The Global Games Market in 2017 by Casual Issuu
Global and Chinese Gaming Peripheral Industry 2017 Market

2017 FREE GLOBAL GAMES MARKET REPORT FOREWORD NEWZOO’S 2017 GLOBAL GAMES MARKET REPORT This year is a landmark in the history of the games market. media. but have also led the way in innovating an industry perspective.
In 2017, mobile game downloads in India are forecast to grow by 111%, while generating less than 1% of global consumer spend. Our forecast shows that India has strong potential, but game …
global games by international developers. Indian development ecosystem acted primarily as service providers for international developers. Since then, India has been a volume based story enabled by rise in internet penetration and increase in smartphone user base. Online gaming market realized impressive volumes with 120 million online gamer(s) and market value estimated at ~ 290 million USD in
Reports Introduction This report investigates eSports, analysing a market with estimated global revenue of US5 million and an audience of 385 million this year (2017)*.
The report covers the present scenario and the growth prospects of the global board games market for 2018-2022. To calculate the market size, the report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.
The results, however, have been mostly disappointing, due largely to corporate cultures and capabilities gaps that put telecom companies at a disadvantage in broad, commercial markets, and to the structural challenges of selling global products in geographically bounded physical networks.
Games Report Q4 2018. Games market analysis and forecasts from 2017 to 2022 for all games sectors, platforms, countries and regions, including AR games, console games (digital sales), console games (online), console games (physical sales), console games hardware, eSports, games advertising, mobile games, PC games (digital sales), PC
Consumers of 2017 will be more demanding of products, services and brands than ever before and will use digital tools to articulate and fulfil their needs. From faster shopping and wellness as a status symbol to personalisation and the allure of authenticity, Top Global Consumer Trends for 2017
Inquire about sample, discount or anything about Global Serious Games Sales Market Report 2017 here.
The NPD Group’s Global Toy Market Report, Annual 2017 Data. The NPD Group’s Global Toy Market Report includes: Global market size and trend data from 2012 to 2017
This report studies the Board Games market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Board Games market by product type and applications/end industries.
The ‘Global and Chinese Gaming Peripheral Industry, 2012-2022 Market Research Report’ is a professional and in-depth study on the current state of the global Gaming Peripheral industry with a focus on the Chinese market.

Global mobile games revenue 2017 Statista
Global Board Games Market 2018 by reportsnreports.com

Our annual Global Mobile Market Report is a unique publication that provides a detailed breakdown of the global mobile market in terms of market share of device brands, the number of smartphone users, and app revenues.
GAMES MARKET SECTOR REPORT. 1. Two screens From a consumer perspective, smartphones and tablets both have their own right of existence, ensuring that mobile games growth as a whole is fueled by both simultaneously. They are fast becoming the primary screens in the multi-screen environment of consumers. 2. Accessibility Gaming on mobile screens is pushing time spent on games up …
The report covers the present scenario and the growth prospects of the global board games market for 2018-2022. To calculate the market size, the report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.
6 2017 REE GLOBAL GAMES MARKET REPORT This year is a landmark in the history of the games market, with revenues exceeding the 0 billion mark to
MANILA, Philippines – The global market is forecast to spend 7.9 billion on games in 2018, with more than half of that on mobile games, according to the 2018 Global Games Market Report of …
Games Report Q4 2018. Games market analysis and forecasts from 2017 to 2022 for all games sectors, platforms, countries and regions, including AR games, console games (digital sales), console games (online), console games (physical sales), console games hardware, eSports, games advertising, mobile games, PC games (digital sales), PC

WeChat Key Trends Report 2017 China Channel
Global and Chinese Gaming Peripheral Industry 2017 Market

The NPD Group’s Global Toy Market Report, Annual 2017 Data. The NPD Group’s Global Toy Market Report includes: Global market size and trend data from 2012 to 2017
A combination of forces, including shifts in the global economy, game-changing innovation, geo- political turmoil, natural disasters, pandemics, and rising consumer demands reshaped the travel landscape in 2016.
MANILA, Philippines – The global market is forecast to spend 7.9 billion on games in 2018, with more than half of that on mobile games, according to the 2018 Global Games Market Report of …
Global Video Game Software Market: Size, Trends & Forecasts analyses and in-depth market outlook June 2016 $ 5700 Worldwide Video Game Console Market Shares, 2017: Switch’s Super Odyssey Splats Nintendo Down in a Wild Battle May 2018 $ 4500 BuddeComm Intelligence Report – The Key Mobile Apps – Music, Video, Gaming and M-Banking
Table of Contents of The Full Report 1 Current Situation of China’s Online Games Market 1.1 Growth of Online Games Market Slows Down. The Industry Has Reached a Plateau 1.2 Mobile Games Market is The Largest Niche Market in Online Games Market 1.3 Demographic Dividends in Game Industry is Gradually Disappearing.
1/06/2017 · Watch video · The global games industry will generate revenue of an estimated 9 billion in 2017, of which 42 percent will come from mobile titles. That will rise to as much as 9 billion by 2020, at which
this report focuses only on Chinese mobile games markets. According to NewZoo insight in June 2016, the Chinese games market is the largest games market in the world with estimated revenues of over billion in 2016. NewZoo underlines that Chinese markets are still strongly dominated by computer- and online games accounting for almost half of all revenues in 2016. However mobile games are

China Just Became the Games Industry Capital of the World
Newzoo Global Games Market Report 2017 slideshare.net

2017 ITA Media and Entertainment Top Markets 2017 Top Markets Report Media and Entertainment . Sector Snapshot. Media & Entertainment The global Media & Entertainment (M&E) market reached .9 trillion in revenues in 2016, according to the 2016- 2020 Entertainment & Media Outlook by PricewaterhouseCoppers (PwC), and is expected to expand by nearly five percent to reach just under …
In 2017, mobile game downloads in India are forecast to grow by 111%, while generating less than 1% of global consumer spend. Our forecast shows that India has strong potential, but game …
6 2017 REE GLOBAL GAMES MARKET REPORT This year is a landmark in the history of the games market, with revenues exceeding the 0 billion mark to
Smart Homes and Home Automation Market forecasts lasting until 2017. Detailed reviews of the latest initiatives launched by industry players. Updated profiles of the key vendors on this market. M2M Research Series Berg Insight’s M2M Research Series What are the key business opportunities in the emerging wireless M2M market? Berg Insight’s M2M Research Series is a unique series of
this report focuses only on Chinese mobile games markets. According to NewZoo insight in June 2016, the Chinese games market is the largest games market in the world with estimated revenues of over billion in 2016. NewZoo underlines that Chinese markets are still strongly dominated by computer- and online games accounting for almost half of all revenues in 2016. However mobile games are
MANILA, Philippines – The global market is forecast to spend 7.9 billion on games in 2018, with more than half of that on mobile games, according to the 2018 Global Games Market Report of …
Gaming revenue of leading public companies worldwide from 2014 to 2017 (in billion U.S. dollars) Game revenues of global companies 2014-2017 North American market leaders The most important statistics
Our annual Global Mobile Market Report is a unique publication that provides a detailed breakdown of the global mobile market in terms of market share of device brands, the number of smartphone users, and app revenues.

Global games market expected to hit 7.9 billion in 2018
Global Board Games Market 2017-2021 PR Newswire

In 2017, mobile game downloads in India are forecast to grow by 111%, while generating less than 1% of global consumer spend. Our forecast shows that India has strong potential, but game …
Our Global Games Market Report consists of trends, revenues, and projections for all regions and top countries, market segments, and key countries for the period 2016-2020.
Global Language Learning Games Sales Market Report 2017 QYResearch (QYReports.com) provides latest syndicated market research reports from top publishers containing comprehensive research reports based on various industry sectors.
2017 essential facts – page 3 at-a-glance 4 full report the gamer household 6 the average gamer 7 at play 8 virtual reality 9 parents and video games 10-11
The timeline present the global mobile games revenue from 2013 to 2017. According to the source, in 2017 the global mobile games revenue will reach 40.6 billion U.S. dollars. up from 30.1 billion
6 2017 Newzoo S MARKET REPORT SCOPE OF THE REPORT AUDIENCE & REVENUE SCOPE This report aims to give a reliable and realistic overview of the current status and future of the esports market.
GLOBAL MARKET. Global Games Market in 2017. US, Western Europe and Oceania currently account for 51% of the global games market 2013 & 2017 USD .5bn (billion) global games market …

2017 China’s Online Games Industry Report
2017 year in review report Games data and market research

6 2017 Newzoo S MARKET REPORT SCOPE OF THE REPORT AUDIENCE & REVENUE SCOPE This report aims to give a reliable and realistic overview of the current status and future of the esports market.
2017 ITA Media and Entertainment Top Markets 2017 Top Markets Report Media and Entertainment . Sector Snapshot. Media & Entertainment The global Media & Entertainment (M&E) market reached .9 trillion in revenues in 2016, according to the 2016- 2020 Entertainment & Media Outlook by PricewaterhouseCoppers (PwC), and is expected to expand by nearly five percent to reach just under …
Gaming revenue of leading public companies worldwide from 2014 to 2017 (in billion U.S. dollars) Game revenues of global companies 2014-2017 North American market leaders The most important statistics
2017 FREE GLOBAL GAMES MARKET REPORT FOREWORD NEWZOO’S 2017 GLOBAL GAMES MARKET REPORT This year is a landmark in the history of the games market. media. but have also led the way in innovating an industry perspective.
Global Gaming Outlook The casino and online gaming market to 2015. 2 PwC Use of data within this report This document is provided by PwC for general guidance only and does not constitute the provision of legal advice, accounting services, investment advice, or professional consulting of any kind. The information provided herein should not be used as a substitute for consultation with
global games by international developers. Indian development ecosystem acted primarily as service providers for international developers. Since then, India has been a volume based story enabled by rise in internet penetration and increase in smartphone user base. Online gaming market realized impressive volumes with 120 million online gamer(s) and market value estimated at ~ 290 million USD in
Summary This report studies the PC Games market status and outlook of global and United States, from angles of players, regions, product types and end industries; this report analyzes the top players in global and United States market, and splits the PC Games market …

Newzoo Global Games Market Report 2017 Light scribd.com
Global and Chinese Gaming Peripheral Industry 2017 Market

The ‘Global and Chinese Gaming Peripheral Industry, 2012-2022 Market Research Report’ is a professional and in-depth study on the current state of the global Gaming Peripheral industry with a focus on the Chinese market.
Global Games Market Report This report and accompanying data sets provide games market and gamer number forecast per segment, on a global, regional, and local level
The 2017 version of our Global Games Market Report, the industry standard for understanding and sizing the global games market, was recently made available to our clients. We have also created a free version of the report, containing high-level trends, global, and regional insights, which can be downloaded below.
Gaming revenue of leading public companies worldwide from 2014 to 2017 (in billion U.S. dollars) Game revenues of global companies 2014-2017 North American market leaders The most important statistics
Inquire about sample, discount or anything about Global Serious Games Sales Market Report 2017 here.
6 2017 REE GLOBAL GAMES MARKET REPORT This year is a landmark in the history of the games market, with revenues exceeding the 0 billion mark to
Alibaba’s Singles’ Day (11.11) is the world’s biggest online retail event: in 2016, the platform reported facilitating USD 17.8 billion of transactions in a single day (by contrast, the entire US retail market’s 2015 Black Friday takings were estimated at USD 10 billion, online and offline!).
Below are the slides from a keynote presentation delivered by Matthew Brennan at the China Connect Paris Conference on the 2nd of March 2017. He covers the key trends for WeChat and WeChat marketing featuring the latest data, case studies and quotes from respected experts. If you would like a PDF version of this report just drop us an email at
2017 ITA Media and Entertainment Top Markets 2017 Top Markets Report Media and Entertainment . Sector Snapshot. Media & Entertainment The global Media & Entertainment (M&E) market reached .9 trillion in revenues in 2016, according to the 2016- 2020 Entertainment & Media Outlook by PricewaterhouseCoppers (PwC), and is expected to expand by nearly five percent to reach just under …
02 About the data. This customer service report is based on data gathered over two years: 24 months from December 2014 to November 2016. We gathered the data from over 13.5k companies representing 22 industries using live chat and tickets for customer service and online sales.
6 2017 Newzoo S MARKET REPORT SCOPE OF THE REPORT AUDIENCE & REVENUE SCOPE This report aims to give a reliable and realistic overview of the current status and future of the esports market.
Our annual Global Mobile Market Report is a unique publication that provides a detailed breakdown of the global mobile market in terms of market share of device brands, the number of smartphone users, and app revenues.
Towards The Global Games Market in 2017 A broad look at market growth by screen & region CASUAL GAMES SECTOR REPORT
GLOBAL MARKET. Global Games Market in 2017. US, Western Europe and Oceania currently account for 51% of the global games market 2013 & 2017 USD .5bn (billion) global games market …

The Market Reports Inquire about Global Serious Games
Global Board Games Market 2018-2022 giiresearch.com

CASUAL GAMES SECTOR REPORT 2016 THE EXPLOSIVE GROWTH OF ESPORTS AND WHY IT MATTERS TO EVERYONE CGA. CGA. Global Esports Audience Growth 2014-2019 Source: Newzoo 2016 Global Esports Market Report Rapid Growth in Revenues & Audience Continues Key Facts • The global esports audience was 226 million and the number of Esports Enthusiasts reached 115 million …
Below are the slides from a keynote presentation delivered by Matthew Brennan at the China Connect Paris Conference on the 2nd of March 2017. He covers the key trends for WeChat and WeChat marketing featuring the latest data, case studies and quotes from respected experts. If you would like a PDF version of this report just drop us an email at
Towards The Global Games Market in 2017 A broad look at market growth by screen & region CASUAL GAMES SECTOR REPORT
Published by Allied Market Research on 1st November 2017 The global serious games market is attributed to increase in need of better user engagement platforms across enterprises, growth in usage of mobile-based educational games, significant adoption of virtual reality in training and development activities, and improvement in learning outcomes. In addition, inclination of organizations
Inquire about sample, discount or anything about Global Serious Games Sales Market Report 2017 here.
Smart Homes and Home Automation Market forecasts lasting until 2017. Detailed reviews of the latest initiatives launched by industry players. Updated profiles of the key vendors on this market. M2M Research Series Berg Insight’s M2M Research Series What are the key business opportunities in the emerging wireless M2M market? Berg Insight’s M2M Research Series is a unique series of

China Just Became the Games Industry Capital of the World
Global Board Games Market 2018-2022 giiresearch.com

GAMES MARKET SECTOR REPORT. 1. Two screens From a consumer perspective, smartphones and tablets both have their own right of existence, ensuring that mobile games growth as a whole is fueled by both simultaneously. They are fast becoming the primary screens in the multi-screen environment of consumers. 2. Accessibility Gaming on mobile screens is pushing time spent on games up …
1/06/2017 · Watch video · The global games industry will generate revenue of an estimated 9 billion in 2017, of which 42 percent will come from mobile titles. That will rise to as much as 9 billion by 2020, at which
Technavio’s report, Global Board Games Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its
Alibaba’s Singles’ Day (11.11) is the world’s biggest online retail event: in 2016, the platform reported facilitating USD 17.8 billion of transactions in a single day (by contrast, the entire US retail market’s 2015 Black Friday takings were estimated at USD 10 billion, online and offline!).
The timeline present the global mobile games revenue from 2013 to 2017. According to the source, in 2017 the global mobile games revenue will reach 40.6 billion U.S. dollars. up from 30.1 billion

113 thoughts on “2017 global games market report pdf

  1. 2017 was the biggest year for digital games and interactive media. Ever. The new cross-platform digital games landscape and the continued growth of new segments like esports, gaming video content, and virtual reality have led to a dynamic market that shows no signs of slowing.

    Global mobile games revenue 2017 Statista

  2. The ‘Global and Chinese Gaming Peripheral Industry, 2012-2022 Market Research Report’ is a professional and in-depth study on the current state of the global Gaming Peripheral industry with a focus on the Chinese market.

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  3. Below are the slides from a keynote presentation delivered by Matthew Brennan at the China Connect Paris Conference on the 2nd of March 2017. He covers the key trends for WeChat and WeChat marketing featuring the latest data, case studies and quotes from respected experts. If you would like a PDF version of this report just drop us an email at

    Global Language Learning Games Sales Market Report 2017
    Game & Toy Industry Trends Market Research & Statistics

  4. Global Gaming Outlook The casino and online gaming market to 2015. 2 PwC Use of data within this report This document is provided by PwC for general guidance only and does not constitute the provision of legal advice, accounting services, investment advice, or professional consulting of any kind. The information provided herein should not be used as a substitute for consultation with

    Global Games Market Report Factsheet Newzoo
    Newzoo Global Games Market Report 2017 slideshare.net

  5. Global Gaming Outlook The casino and online gaming market to 2015. 2 PwC Use of data within this report This document is provided by PwC for general guidance only and does not constitute the provision of legal advice, accounting services, investment advice, or professional consulting of any kind. The information provided herein should not be used as a substitute for consultation with

    2017 China’s Online Games Industry Report
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  6. 2017 ITA Media and Entertainment Top Markets 2017 Top Markets Report Media and Entertainment . Sector Snapshot. Media & Entertainment The global Media & Entertainment (M&E) market reached .9 trillion in revenues in 2016, according to the 2016- 2020 Entertainment & Media Outlook by PricewaterhouseCoppers (PwC), and is expected to expand by nearly five percent to reach just under …

    Global and Chinese Gaming Peripheral Industry 2017 Market
    China Just Became the Games Industry Capital of the World

  7. Our Global Games Market Report consists of trends, revenues, and projections for all regions and top countries, market segments, and key countries for the period 2016-2020.

    Global games market expected to hit 7.9 billion in 2018
    2017 Telecommunications Trends the global strategy
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  8. 6 2017 Newzoo S MARKET REPORT SCOPE OF THE REPORT AUDIENCE & REVENUE SCOPE This report aims to give a reliable and realistic overview of the current status and future of the esports market.

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    2017 China’s Online Games Industry Report

  9. CASUAL GAMES SECTOR REPORT 2016 THE EXPLOSIVE GROWTH OF ESPORTS AND WHY IT MATTERS TO EVERYONE CGA. CGA. Global Esports Audience Growth 2014-2019 Source: Newzoo 2016 Global Esports Market Report Rapid Growth in Revenues & Audience Continues Key Facts • The global esports audience was 226 million and the number of Esports Enthusiasts reached 115 million …

    WeChat Key Trends Report 2017 China Channel
    China Just Became the Games Industry Capital of the World
    Global Mobile Consumer Survey Southeast Asia edition

  10. this report focuses only on Chinese mobile games markets. According to NewZoo insight in June 2016, the Chinese games market is the largest games market in the world with estimated revenues of over billion in 2016. NewZoo underlines that Chinese markets are still strongly dominated by computer- and online games accounting for almost half of all revenues in 2016. However mobile games are

    Customer Service Report 2017 – The latest customer service
    Global Board Games Market 2017-2021 PR Newswire

  11. The timeline present the global mobile games revenue from 2013 to 2017. According to the source, in 2017 the global mobile games revenue will reach 40.6 billion U.S. dollars. up from 30.1 billion

    Global mobile games revenue 2017 Statista
    Towards The Global Games Market in 2017 by Casual Issuu
    Newzoo 2017 Global Mobile Market Report Light Version

  12. 2017-2022 Global Game-based Learning Market, Metaari For More Information, eMail: contact@metaari.com 10 provincial/state & local government agencies, and corporations & businesses. This report breaks out the global revenues for each of these segments. Figure 3 – 2017-2022 Comparison of Global Buyer Growth Rates and US Buyer Growth Rates In the 2017 global market, …

    Global Games Market Report Factsheet Newzoo

  13. Gaming revenue of leading public companies worldwide from 2014 to 2017 (in billion U.S. dollars) Game revenues of global companies 2014-2017 North American market leaders The most important statistics

    Global games market expected to hit 7.9 billion in 2018
    Global App Downloads Soar Q2 2017 Recap App Annie

  14. Towards The Global Games Market in 2017 A broad look at market growth by screen & region CASUAL GAMES SECTOR REPORT

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  15. GLOBAL MARKET. Global Games Market in 2017. US, Western Europe and Oceania currently account for 51% of the global games market 2013 & 2017 USD .5bn (billion) global games market …

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  16. Our annual Global Mobile Market Report is a unique publication that provides a detailed breakdown of the global mobile market in terms of market share of device brands, the number of smartphone users, and app revenues.

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  17. Executive Summary World Robotics 2017 Industrial Robots 19 Continued considerable increase of worldwide operational stock The total worldwide stock of operational industrial robots at the end of 2016 increased by 12% to about 1.8 million units. Since 2010, the stock has been increasing considerably by 10% on average per year. Value of the global market was up to US.1. billion In 2016, the

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  18. Technavio’s report, Global Board Games Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its

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    China Just Became the Games Industry Capital of the World

  19. The NPD Group’s Global Toy Market Report, Annual 2017 Data. The NPD Group’s Global Toy Market Report includes: Global market size and trend data from 2012 to 2017

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  20. 2017 was the biggest year for digital games and interactive media. Ever. The new cross-platform digital games landscape and the continued growth of new segments like esports, gaming video content, and virtual reality have led to a dynamic market that shows no signs of slowing.

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  21. Global Language Learning Games Sales Market Report 2017 QYResearch (QYReports.com) provides latest syndicated market research reports from top publishers containing comprehensive research reports based on various industry sectors.

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  22. 6 2017 Newzoo S MARKET REPORT SCOPE OF THE REPORT AUDIENCE & REVENUE SCOPE This report aims to give a reliable and realistic overview of the current status and future of the esports market.

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  23. Technavio’s report, Global Board Games Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its

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  24. Reports Introduction This report investigates eSports, analysing a market with estimated global revenue of US5 million and an audience of 385 million this year (2017)*.

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  25. A combination of forces, including shifts in the global economy, game-changing innovation, geo- political turmoil, natural disasters, pandemics, and rising consumer demands reshaped the travel landscape in 2016.

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  26. Table of Contents of The Full Report 1 Current Situation of China’s Online Games Market 1.1 Growth of Online Games Market Slows Down. The Industry Has Reached a Plateau 1.2 Mobile Games Market is The Largest Niche Market in Online Games Market 1.3 Demographic Dividends in Game Industry is Gradually Disappearing.

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  27. that truly is at the nexus of all games market and industry trends. 2012-2017: Global & Regional The 68-page report Global Growth of Esports aims to give a sound and realistic overview of the current status and future of esports. Multiple data sources were used in the shaping of a global esports audience and revenue model, one that will be continually updated in the future. When it comes

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  28. 6 2017 REE GLOBAL GAMES MARKET REPORT This year is a landmark in the history of the games market, with revenues exceeding the 0 billion mark to

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  29. The report covers the present scenario and the growth prospects of the global board games market for 2018-2022. To calculate the market size, the report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.

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  30. The report covers the present scenario and the growth prospects of the global board games market for 2018-2022. To calculate the market size, the report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.

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  31. The results, however, have been mostly disappointing, due largely to corporate cultures and capabilities gaps that put telecom companies at a disadvantage in broad, commercial markets, and to the structural challenges of selling global products in geographically bounded physical networks.

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  32. Summary This report studies the PC Games market status and outlook of global and United States, from angles of players, regions, product types and end industries; this report analyzes the top players in global and United States market, and splits the PC Games market …

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  33. 1/06/2017 · Watch video · The global games industry will generate revenue of an estimated 9 billion in 2017, of which 42 percent will come from mobile titles. That will rise to as much as 9 billion by 2020, at which

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  34. The ‘Global and Chinese Gaming Peripheral Industry, 2012-2022 Market Research Report’ is a professional and in-depth study on the current state of the global Gaming Peripheral industry with a focus on the Chinese market.

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    Global games market expected to hit 7.9 billion in 2018

  35. Global Video Game Software Market: Size, Trends & Forecasts analyses and in-depth market outlook June 2016 $ 5700 Worldwide Video Game Console Market Shares, 2017: Switch’s Super Odyssey Splats Nintendo Down in a Wild Battle May 2018 $ 4500 BuddeComm Intelligence Report – The Key Mobile Apps – Music, Video, Gaming and M-Banking

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  36. A combination of forces, including shifts in the global economy, game-changing innovation, geo- political turmoil, natural disasters, pandemics, and rising consumer demands reshaped the travel landscape in 2016.

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  37. Global Game & Toy Industry The global toys and games industry is expected to hit the 0 billion mark by 2015, according to research from Global Industry Analysts. In recent years the whole consumer goods industry has been influenced by changing consumer tastes, so much that children now opt for more sophisticated video games and electronic toys.

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  38. Games Report Q4 2018. Games market analysis and forecasts from 2017 to 2022 for all games sectors, platforms, countries and regions, including AR games, console games (digital sales), console games (online), console games (physical sales), console games hardware, eSports, games advertising, mobile games, PC games (digital sales), PC

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  39. GAMES MARKET SECTOR REPORT. 1. Two screens From a consumer perspective, smartphones and tablets both have their own right of existence, ensuring that mobile games growth as a whole is fueled by both simultaneously. They are fast becoming the primary screens in the multi-screen environment of consumers. 2. Accessibility Gaming on mobile screens is pushing time spent on games up …

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  40. Our Global Games Market Report consists of trends, revenues, and projections for all regions and top countries, market segments, and key countries for the period 2016-2020.

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  41. Our annual Global Mobile Market Report is a unique publication that provides a detailed breakdown of the global mobile market in terms of market share of device brands, the number of smartphone users, and app revenues.

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  42. that truly is at the nexus of all games market and industry trends. 2012-2017: Global & Regional The 68-page report Global Growth of Esports aims to give a sound and realistic overview of the current status and future of esports. Multiple data sources were used in the shaping of a global esports audience and revenue model, one that will be continually updated in the future. When it comes

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  43. Our Global Games Market Report consists of trends, revenues, and projections for all regions and top countries, market segments, and key countries for the period 2016-2020.

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  44. Towards The Global Games Market in 2017 A broad look at market growth by screen & region CASUAL GAMES SECTOR REPORT

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  45. The 2017 version of our Global Games Market Report, the industry standard for understanding and sizing the global games market, was recently made available to our clients. We have also created a free version of the report, containing high-level trends, global, and regional insights, which can be downloaded below.

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  46. Games Report Q4 2018. Games market analysis and forecasts from 2017 to 2022 for all games sectors, platforms, countries and regions, including AR games, console games (digital sales), console games (online), console games (physical sales), console games hardware, eSports, games advertising, mobile games, PC games (digital sales), PC

    Global and Chinese Gaming Peripheral Industry 2017 Market
    Global games market expected to hit 7.9 billion in 2018

  47. global games by international developers. Indian development ecosystem acted primarily as service providers for international developers. Since then, India has been a volume based story enabled by rise in internet penetration and increase in smartphone user base. Online gaming market realized impressive volumes with 120 million online gamer(s) and market value estimated at ~ 290 million USD in

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    Global Mobile Consumer Survey Southeast Asia edition

  48. Gaming revenue of leading public companies worldwide from 2014 to 2017 (in billion U.S. dollars) Game revenues of global companies 2014-2017 North American market leaders The most important statistics

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  49. Our Global Games Market Report consists of trends, revenues, and projections for all regions and top countries, market segments, and key countries for the period 2016-2020.

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  50. Smart Homes and Home Automation Market forecasts lasting until 2017. Detailed reviews of the latest initiatives launched by industry players. Updated profiles of the key vendors on this market. M2M Research Series Berg Insight’s M2M Research Series What are the key business opportunities in the emerging wireless M2M market? Berg Insight’s M2M Research Series is a unique series of

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  51. Our Global Games Market Report consists of trends, revenues, and projections for all regions and top countries, market segments, and key countries for the period 2016-2020.

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  52. Consumers of 2017 will be more demanding of products, services and brands than ever before and will use digital tools to articulate and fulfil their needs. From faster shopping and wellness as a status symbol to personalisation and the allure of authenticity, Top Global Consumer Trends for 2017

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  53. Smart Homes and Home Automation Market forecasts lasting until 2017. Detailed reviews of the latest initiatives launched by industry players. Updated profiles of the key vendors on this market. M2M Research Series Berg Insight’s M2M Research Series What are the key business opportunities in the emerging wireless M2M market? Berg Insight’s M2M Research Series is a unique series of

    2017 year in review report Games data and market research

  54. Executive Summary World Robotics 2017 Industrial Robots 19 Continued considerable increase of worldwide operational stock The total worldwide stock of operational industrial robots at the end of 2016 increased by 12% to about 1.8 million units. Since 2010, the stock has been increasing considerably by 10% on average per year. Value of the global market was up to US.1. billion In 2016, the

    progamedev.net

  55. 1/06/2017 · Watch video · The global games industry will generate revenue of an estimated 9 billion in 2017, of which 42 percent will come from mobile titles. That will rise to as much as 9 billion by 2020, at which

    THE EXPLOSIVE GROWTH OF ESPORTS .Global
    Reports Digi-Capital

  56. Below are the slides from a keynote presentation delivered by Matthew Brennan at the China Connect Paris Conference on the 2nd of March 2017. He covers the key trends for WeChat and WeChat marketing featuring the latest data, case studies and quotes from respected experts. If you would like a PDF version of this report just drop us an email at

    Reports Digi-Capital

  57. Global app downloads reached nearly 25 billion downloads across iOS and Google Play in Q2 2017. With downloads growing at a rate of 15% year over year and spanning nearly every industry, it is clear that mobile apps are an indispensable part of consumers’ lives.

    2017 year in review report Games data and market research

  58. The rapid advancement of technology has made animation, VFX & games available to the masses, and this industry has become one of the fastest growing segments in the global media and entertainment market. We are increasingly seeing more of the global animation, VFX and games production taking place in a globally distributed mode. Production work is becoming global with tax incentives, regional

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    Global Language Learning Games Sales Market Report 2017

  59. 2017-2022 Global Game-based Learning Market, Metaari For More Information, eMail: contact@metaari.com 10 provincial/state & local government agencies, and corporations & businesses. This report breaks out the global revenues for each of these segments. Figure 3 – 2017-2022 Comparison of Global Buyer Growth Rates and US Buyer Growth Rates In the 2017 global market, …

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    Global and Chinese Gaming Peripheral Industry 2017 Market

  60. The timeline present the global mobile games revenue from 2013 to 2017. According to the source, in 2017 the global mobile games revenue will reach 40.6 billion U.S. dollars. up from 30.1 billion

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  61. The rapid advancement of technology has made animation, VFX & games available to the masses, and this industry has become one of the fastest growing segments in the global media and entertainment market. We are increasingly seeing more of the global animation, VFX and games production taking place in a globally distributed mode. Production work is becoming global with tax incentives, regional

    Global and Chinese Gaming Peripheral Industry 2017 Market
    progamedev.net

  62. At .5B for 2017, global esports revenue will grow 26% by 2020 as it attracts an even more mainstream audience. This increase will be fueled by a viewership projected to grow 12% each year and a swelling number of third-party investments. The opportunities for revenue streams are also increasing as the market matures. In addition to receiving indirect revenue from investments, Overwatch and

    Global Board Games Market 2018 by reportsnreports.com

  63. Global Game & Toy Industry The global toys and games industry is expected to hit the 0 billion mark by 2015, according to research from Global Industry Analysts. In recent years the whole consumer goods industry has been influenced by changing consumer tastes, so much that children now opt for more sophisticated video games and electronic toys.

    China mobile games market
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  64. 6 2017 Newzoo S MARKET REPORT SCOPE OF THE REPORT AUDIENCE & REVENUE SCOPE This report aims to give a reliable and realistic overview of the current status and future of the esports market.

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  65. Inquire about sample, discount or anything about Global Serious Games Sales Market Report 2017 here.

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  66. At .5B for 2017, global esports revenue will grow 26% by 2020 as it attracts an even more mainstream audience. This increase will be fueled by a viewership projected to grow 12% each year and a swelling number of third-party investments. The opportunities for revenue streams are also increasing as the market matures. In addition to receiving indirect revenue from investments, Overwatch and

    Towards The Global Games Market in 2017 by Casual Issuu
    Global games market revenue by region 2018 Statistic

  67. 2017 was the biggest year for digital games and interactive media. Ever. The new cross-platform digital games landscape and the continued growth of new segments like esports, gaming video content, and virtual reality have led to a dynamic market that shows no signs of slowing.

    Global Board Games Market 2018-2022 giiresearch.com
    China mobile games market
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  68. 6 2017 REE GLOBAL GAMES MARKET REPORT This year is a landmark in the history of the games market, with revenues exceeding the 0 billion mark to

    2018-2025 PC Games Report on Global and United States

  69. The ‘Global and Chinese Gaming Peripheral Industry, 2012-2022 Market Research Report’ is a professional and in-depth study on the current state of the global Gaming Peripheral industry with a focus on the Chinese market.

    Global Language Learning Games Sales Market Report 2017
    2018-2025 PC Games Report on Global and United States
    Newzoo 2017 Global Mobile Market Report Light Version

  70. Technavio’s report, Global Board Games Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its

    Newzoo Global Games Market Report 2017 slideshare.net

  71. 2017 essential facts – page 3 at-a-glance 4 full report the gamer household 6 the average gamer 7 at play 8 virtual reality 9 parents and video games 10-11

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  72. This report studies the Board Games market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Board Games market by product type and applications/end industries.

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  73. 6 2017 REE GLOBAL GAMES MARKET REPORT This year is a landmark in the history of the games market, with revenues exceeding the 0 billion mark to

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  74. The results, however, have been mostly disappointing, due largely to corporate cultures and capabilities gaps that put telecom companies at a disadvantage in broad, commercial markets, and to the structural challenges of selling global products in geographically bounded physical networks.

    Global games market expected to hit 7.9 billion in 2018

  75. Below are the slides from a keynote presentation delivered by Matthew Brennan at the China Connect Paris Conference on the 2nd of March 2017. He covers the key trends for WeChat and WeChat marketing featuring the latest data, case studies and quotes from respected experts. If you would like a PDF version of this report just drop us an email at

    Newzoo 2017 Global Mobile Market Report Light Version

  76. The NPD Group’s Global Toy Market Report, Annual 2017 Data. The NPD Group’s Global Toy Market Report includes: Global market size and trend data from 2012 to 2017

    WeChat Key Trends Report 2017 China Channel
    Newzoo Global Games Market Report 2017 slideshare.net
    Game & Toy Industry Trends Market Research & Statistics

  77. 6 2017 REE GLOBAL GAMES MARKET REPORT This year is a landmark in the history of the games market, with revenues exceeding the 0 billion mark to

    2018-2025 PC Games Report on Global and United States

  78. Alibaba’s Singles’ Day (11.11) is the world’s biggest online retail event: in 2016, the platform reported facilitating USD 17.8 billion of transactions in a single day (by contrast, the entire US retail market’s 2015 Black Friday takings were estimated at USD 10 billion, online and offline!).

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    Global games market expected to hit 7.9 billion in 2018

  79. 02 About the data. This customer service report is based on data gathered over two years: 24 months from December 2014 to November 2016. We gathered the data from over 13.5k companies representing 22 industries using live chat and tickets for customer service and online sales.

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  80. Technavio’s report, Global Board Games Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its

    Global Board Games Market 2018 by reportsnreports.com
    2017 year in review report Games data and market research
    Towards The Global Games Market in 2017 by Casual Issuu

  81. MANILA, Philippines – The global market is forecast to spend 7.9 billion on games in 2018, with more than half of that on mobile games, according to the 2018 Global Games Market Report of …

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    China mobile games market

  82. Smart Homes and Home Automation Market forecasts lasting until 2017. Detailed reviews of the latest initiatives launched by industry players. Updated profiles of the key vendors on this market. M2M Research Series Berg Insight’s M2M Research Series What are the key business opportunities in the emerging wireless M2M market? Berg Insight’s M2M Research Series is a unique series of

    Omnibus Reports d25d2506sfb94s.cloudfront.net

  83. The timeline present the global mobile games revenue from 2013 to 2017. According to the source, in 2017 the global mobile games revenue will reach 40.6 billion U.S. dollars. up from 30.1 billion

    2017 China’s Online Games Industry Report

  84. Global Language Learning Games Sales Market Report 2017 QYResearch (QYReports.com) provides latest syndicated market research reports from top publishers containing comprehensive research reports based on various industry sectors.

    2017 Telecommunications Trends the global strategy

  85. 02 About the data. This customer service report is based on data gathered over two years: 24 months from December 2014 to November 2016. We gathered the data from over 13.5k companies representing 22 industries using live chat and tickets for customer service and online sales.

    China mobile games market
    Newzoo Global Games Market Report 2017 slideshare.net
    WeChat Key Trends Report 2017 China Channel

  86. Global Game & Toy Industry The global toys and games industry is expected to hit the 0 billion mark by 2015, according to research from Global Industry Analysts. In recent years the whole consumer goods industry has been influenced by changing consumer tastes, so much that children now opt for more sophisticated video games and electronic toys.

    Global games market expected to hit 7.9 billion in 2018

  87. The NPD Group’s Global Toy Market Report, Annual 2017 Data. The NPD Group’s Global Toy Market Report includes: Global market size and trend data from 2012 to 2017

    Reports Digi-Capital
    Global games market revenue by region 2018 Statistic

  88. Reports Introduction This report investigates eSports, analysing a market with estimated global revenue of US5 million and an audience of 385 million this year (2017)*.

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    Global Language Learning Games Sales Market Report 2017
    Game & Toy Industry Trends Market Research & Statistics

  89. Global Language Learning Games Sales Market Report 2017 QYResearch (QYReports.com) provides latest syndicated market research reports from top publishers containing comprehensive research reports based on various industry sectors.

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  90. Games Report Q4 2018. Games market analysis and forecasts from 2017 to 2022 for all games sectors, platforms, countries and regions, including AR games, console games (digital sales), console games (online), console games (physical sales), console games hardware, eSports, games advertising, mobile games, PC games (digital sales), PC

    2017 Telecommunications Trends the global strategy

  91. This report studies the Board Games market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Board Games market by product type and applications/end industries.

    The Market Reports Inquire about Global Serious Games
    Global and Chinese Gaming Peripheral Industry 2017 Market

  92. Alibaba’s Singles’ Day (11.11) is the world’s biggest online retail event: in 2016, the platform reported facilitating USD 17.8 billion of transactions in a single day (by contrast, the entire US retail market’s 2015 Black Friday takings were estimated at USD 10 billion, online and offline!).

    Global Market Research Toy Industry Association
    Global Board Games Market 2018-2022 giiresearch.com
    Global games market expected to hit 7.9 billion in 2018

  93. Global Gaming Outlook The casino and online gaming market to 2015. 2 PwC Use of data within this report This document is provided by PwC for general guidance only and does not constitute the provision of legal advice, accounting services, investment advice, or professional consulting of any kind. The information provided herein should not be used as a substitute for consultation with

    Video Game Industry 2018 reportlinker.com
    Global Market Research Toy Industry Association

  94. Consumers of 2017 will be more demanding of products, services and brands than ever before and will use digital tools to articulate and fulfil their needs. From faster shopping and wellness as a status symbol to personalisation and the allure of authenticity, Top Global Consumer Trends for 2017

    Customer Service Report 2017 – The latest customer service
    Global Market Research Toy Industry Association
    Global Board Games Market 2018 by reportsnreports.com

  95. Global Language Learning Games Sales Market Report 2017 QYResearch (QYReports.com) provides latest syndicated market research reports from top publishers containing comprehensive research reports based on various industry sectors.

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  96. Global Language Learning Games Sales Market Report 2017 QYResearch (QYReports.com) provides latest syndicated market research reports from top publishers containing comprehensive research reports based on various industry sectors.

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  97. 1/06/2017 · Watch video · The global games industry will generate revenue of an estimated 9 billion in 2017, of which 42 percent will come from mobile titles. That will rise to as much as 9 billion by 2020, at which

    WeChat Key Trends Report 2017 China Channel
    2017 year in review report Games data and market research

  98. The report covers the present scenario and the growth prospects of the global board games market for 2018-2022. To calculate the market size, the report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.

    Global Board Games Market 2018 by reportsnreports.com
    THE EXPLOSIVE GROWTH OF ESPORTS .Global

  99. that truly is at the nexus of all games market and industry trends. 2012-2017: Global & Regional The 68-page report Global Growth of Esports aims to give a sound and realistic overview of the current status and future of esports. Multiple data sources were used in the shaping of a global esports audience and revenue model, one that will be continually updated in the future. When it comes

    THE EXPLOSIVE GROWTH OF ESPORTS .Global

  100. The ‘Global and Chinese Gaming Peripheral Industry, 2012-2022 Market Research Report’ is a professional and in-depth study on the current state of the global Gaming Peripheral industry with a focus on the Chinese market.

    Newzoo 2017 Global Mobile Market Report Light Version

  101. A combination of forces, including shifts in the global economy, game-changing innovation, geo- political turmoil, natural disasters, pandemics, and rising consumer demands reshaped the travel landscape in 2016.

    WeChat Key Trends Report 2017 China Channel

  102. Our Global Games Market Report consists of trends, revenues, and projections for all regions and top countries, market segments, and key countries for the period 2016-2020.

    Global Board Games Market 2018-2022 giiresearch.com

  103. The rapid advancement of technology has made animation, VFX & games available to the masses, and this industry has become one of the fastest growing segments in the global media and entertainment market. We are increasingly seeing more of the global animation, VFX and games production taking place in a globally distributed mode. Production work is becoming global with tax incentives, regional

    Global Language Learning Games Sales Market Report 2017
    Reports Digi-Capital

  104. The report covers the present scenario and the growth prospects of the global board games market for 2018-2022. To calculate the market size, the report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.

    Global Games Market Report Factsheet Newzoo
    Global Board Games Market 2018 by reportsnreports.com
    Game & Toy Industry Trends Market Research & Statistics

  105. The results, however, have been mostly disappointing, due largely to corporate cultures and capabilities gaps that put telecom companies at a disadvantage in broad, commercial markets, and to the structural challenges of selling global products in geographically bounded physical networks.

    Global games market revenue by region 2018 Statistic
    THE EXPLOSIVE GROWTH OF ESPORTS .Global
    Global Board Games Market 2017-2021 PR Newswire

  106. Table of Contents of The Full Report 1 Current Situation of China’s Online Games Market 1.1 Growth of Online Games Market Slows Down. The Industry Has Reached a Plateau 1.2 Mobile Games Market is The Largest Niche Market in Online Games Market 1.3 Demographic Dividends in Game Industry is Gradually Disappearing.

    WeChat Key Trends Report 2017 China Channel

  107. This report studies the Board Games market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Board Games market by product type and applications/end industries.

    2018-2025 PC Games Report on Global and United States
    Global Games Market Report Factsheet Newzoo

  108. The report covers the present scenario and the growth prospects of the global board games market for 2018-2022. To calculate the market size, the report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.

    China Just Became the Games Industry Capital of the World
    Global Language Learning Games Sales Market Report 2017

  109. global games by international developers. Indian development ecosystem acted primarily as service providers for international developers. Since then, India has been a volume based story enabled by rise in internet penetration and increase in smartphone user base. Online gaming market realized impressive volumes with 120 million online gamer(s) and market value estimated at ~ 290 million USD in

    2017 China’s Online Games Industry Report
    Global Mobile Consumer Survey Southeast Asia edition

  110. Table of Contents of The Full Report 1 Current Situation of China’s Online Games Market 1.1 Growth of Online Games Market Slows Down. The Industry Has Reached a Plateau 1.2 Mobile Games Market is The Largest Niche Market in Online Games Market 1.3 Demographic Dividends in Game Industry is Gradually Disappearing.

    Omnibus Reports d25d2506sfb94s.cloudfront.net

  111. Summary This report studies the PC Games market status and outlook of global and United States, from angles of players, regions, product types and end industries; this report analyzes the top players in global and United States market, and splits the PC Games market …

    2017 year in review report Games data and market research
    GAMES MARKET SECTOR REPORT Home – Proelios

  112. 2017 essential facts – page 3 at-a-glance 4 full report the gamer household 6 the average gamer 7 at play 8 virtual reality 9 parents and video games 10-11

    2018-2025 PC Games Report on Global and United States
    Newzoo 2017 Global Mobile Market Report Light Version

  113. Summary This report studies the PC Games market status and outlook of global and United States, from angles of players, regions, product types and end industries; this report analyzes the top players in global and United States market, and splits the PC Games market …

    Global Board Games Market 2017-2021 PR Newswire
    Global Mobile Consumer Survey Southeast Asia edition
    Newzoo Global Games Market Report 2017 Light scribd.com

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